I’ll be the first to admit that I don’t understand using a live-action trailer (which are notoriously cheesy) for a videogame when the publisher can commission beautiful CG to do the job. It’s worked for Skyrim in the past, and the 80s and 90s proved that live-action video and videogames don’t mesh well. Still, the production values are sky-high for a project like this and it’s better than Dragon Age: Redemption, so that’s a win for hardcore Elder Scrolls fans. Thankfully, for the rest of us, the release of Skyrim is just around the corner and we can soon all be lost in its digitally rich, lovingly crafted world without fear of real flesh and blood actors.
Aidan Moher is the editor of A Dribble of Ink, a humble little blog that exists in some dusty corner of the web. He hasn’t won any awards, or published any novels. But he’s, uhh… working on that.